“This is truly an unjust game. The chances of winning are almost none. But if my voice is reaching you, there may yet be a possibility open to you.”
Since its release, everyone has been abuzz with opinions and reviews of Atlus’s, Persona 5. It has been long-awaited, highly anticipated, and in my opinion deserves all the acclaim it has earned, and was well worth the wait. It’s a narrative-based, action packed game for the ages. A huge jump in quality from previous games in the series, Persona 5 can boast remarkable game-play, a fantastic story-arc, and so much more.
The game starts off strongly, thrusting players into the story immediately. Beginning with the main character breaking out of a casino, we follow his arrest and eventually his interrogation. It leaves players completely guessing as to what has happened, and who these characters are, drawing you in and leaving you questioning what occurred right up until the very end. The story and the rest of the game is cleverly told through a series of flashbacks and small reveals that tease you into playing more and more until you have uncovered the whole plot. Players have to spend their time wisely, as the game goes through each day in the year of the characters’ life after he moves to the city.
There is so much attention to detail in Persona 5, with small things like umbrella mechanics when it is raining, to huge details such as modelling a train station on one that actually exists in real life. Even walking directly down the street with your character, there’s so much of the world around players to take in that it’s almost overwhelming. It feels like you are in the city, with alleyways and trash littering the street, grimy fences and people gossiping about the recent news out in the open. This level of detail completely immerses you in the universe of Persona, and not only does it boast excellent aesthetics and style, it continues to pleasantly surprise players as it goes on.
Your character and his friends (or social links as they are referred to in-game) discover their own Personas. These are reflections of themselves that they unlock, which enables them all to fight in what is called the Multiverse. Every person in the game is unique, with personality and dialogue which gives them all an individual original character. Together, this loveable group become known as Phantom Thieves, and eventually become renowned in the game universe as a group of individuals who can “change the hearts” of bad people. In the Persona universe, the distorted desires of others are reflected in the other dimension (the Multiverse) and the difference between the normal world and the Multiverse is cleverly contrasted through shifts in colour, and tone. “Remember… There’s no such thing as a the ‘real’ world. What each person sees and feels—those are what shape reality. This is what gives the world infinite potential.”
A big part of what made this game so great was the highly original art style, combined with music that made you want to play the game just to continue listening to it. Both of these things contribute to some highly immersive gameplay, and successfully adds to the atmosphere of mystery and action surrounding the entire story.
The difference between Persona 5 and others in its class is that it matters more what players choose to do with their time. If someone does not maintain the social links between the friends you have made, then there are so many abilities that they will fail to unlock, and story that they will miss out on. Players pay for not going through as much of the story as they can.
There are multitudes of qualities in Persona 5 that I could pick as the best aspect of the game. From the impeccably clever way the whole story is spun, to the art themes maintained throughout the game. Personally, I favour the music as one of the best aspects that was consistently really awesome. I’ve always been into jazz, but this genre-specific, suave soundtrack was on a completely different level.
Essentially this game just urges players to keep coming back, and completely deserves the high rating that I am giving it.